FragX
Product storytelling, app surfaces, and a visual language for a coral fragment marketplace.
- Experience design
- Brand interface
- Frontend build
Independent design and build studio
I turn product ideas into working screens, physical prototypes, and launchable systems.
What changed
The studio sits at the overlap of software, visual systems, product design, and fabrication. The work is direct: define the shape, prototype the interaction, build the thing, tune the details.
The same hand can shape the interface, CAD model, prototype, and production detail, so decisions stay connected.
Selected work
Product storytelling, app surfaces, and a visual language for a coral fragment marketplace.
Queue tools and operational screens for keeping custom production work moving.
CAD, small-batch printed components, acrylic assemblies, and shop-ready iteration.
Static sites, interactive tools, dashboards, and product pages designed to feel specific.
Loading public contribution activity.
Method
The work starts with the useful shape, then moves through interface, software, CAD, fabrication, and launch without splitting the idea into separate silos.
Sites, dashboards, product pages, and interactive prototypes with clear structure and motion.
Small systems that remove repeated hand work, organize data, and make operations easier.
Models, cut files, printed parts, acrylic assemblies, displays, fixtures, and small batches.
Define the job, audience, constraints, and the smallest useful proof.
Build the first useful version in browser, CAD, or both.
Resize it, scroll it, print it, cut it, hand it to someone, and watch what breaks.
Clean up the system, document the handoff, and leave a better next step.
Request